I don't know who this trooper is but he just showed up and started explaining features to me I already knew about (I made them...?) He's right though, it's important your weapon visually points at what you're actually aiming at!
In my never-ending quest to create the perfect character controller, I spent the weekend polishing our trooper's movement code / anims. Quick stops, slides, and a new roll! Feeling much tighter now but still lots of work to do 😅
Always useful to have Unity projects lying around - I've been using my old Cloud movement prototype as a testbed for my ODST controller / camera while I'm doing the anims. Just a matter of asset swapping and some cleanup! A taste of what's to come! 😬