[Halo Project WIP] Mongoose Vehicle Testing

Work In Progress / 15 July 2019

โš ๏ธ MONGOOSE INBOUND! โš ๏ธ

Still a LOT of work left on the vehicle physics + getting the suspension working properly before Chief can get onboard but I wanted to show a quick peek at how things are going so far!

[Halo Project WIP] Battle-Rifle Gameplay

Work In Progress / 30 June 2019

PEW PEW - Halo project update! Improvements to all weapon FX as well as adding in burst mode capability for our new Battle-Rifle! Lots more exciting stuff in the works - just wanted to post a quick update because the BR is SO SATISFYING to play with! ๐Ÿคฉ

[Halo Project WIP] Energy Shields / Health Shader Breakdown

Making Of / 12 June 2019

Quick breakdown of the shield shader!
๐Ÿ”ธ Panning noise + dithered transparency
๐Ÿ”ธ Vert. offset for expansion
๐Ÿ”ธ Vert. offset multiplied w/ above panning noise for wobble
๐Ÿ”ธ Colour tint multiplied over fresnel emission

Some things to note!
๐Ÿ”ธMake a 2nd UV set with your UVs laid out top>bottom so your noise will pan / flow in that direction!
๐Ÿ”ธSmooth your normals + keep UV seams connected to stop your mesh breaking apart with the vert. offset

[Halo Project WIP] Energy Shields / Health FX

Work In Progress / 10 June 2019

Keeping the Halo hype going - I've spent the last couple days working on a whole assortment of particles, shaders and other FX for Chief's energy shield / health systems! I'll post a closer look at some of the particles later! โ˜•๏ธโœจ
ย ย 

[Halo Project WIP] M274 'Mongoose' Wireframe

Work In Progress / 27 May 2019

I don't usually post base wireframes but I'm too proud of how this came out not to share! Gonna be a lot of fun to play with vehicle physics in Unity - just give me like 100 years to UV and texture all those individual parts first ๐Ÿ˜…

[Halo Project WIP] Elevation-Based Feet IK

Work In Progress / 11 May 2019

Chief's had some improvements to his feet IK system to allow for proper foot placement on uneven terrain! The effect blends out when running above a speed threshold to avoid excessive bumpiness when moving quickly. Groundwork built up from FinalIK!

[Halo Project WIP] Hand IK + Weapon Animation Layers

Work In Progress / 02 May 2019

Each weapon prefab has an adjustable IK object that allows the offhand to be placed uniquely per gun. Also depending on what 'type' of weapon you pick up, the animator will swap between Rifle / Pistol layers for unique weapon stances, recoil etc.!

[Halo Project WIP] Master Chief Redux

Work In Progress / 29 April 2019

Pixel-Chief has had a bit of a glow-up since I last showed him off! Big texture rework + changes to the model itself (more chunk!) ๐Ÿ‘€ Also can I just say how freaking hyped I am for MCC coming to PC holy crap - Halo hype is real rn ๐Ÿ™Œ

Here's another little GIF to show the changes to his armour texture in clearer detail!ย ๐Ÿ‘€๐Ÿ”ย 

[Halo Project WIP] Strafe Animations v2

Work In Progress / 04 February 2019

The Chief animation saga continues! Left / right strafe cycles are actually the biggest pain in the ass but I think we're slowly getting there! Also some improvements to the timing of the forward cycle that make it look much better!

[Halo Project WIP] Run Forward Animation v2

Work In Progress / 26 January 2019

Spent Saturday getting started on some brand new animation cycles for Chief! First up a more weighty, grounded forward run! Still some weirdness here and there but it's a solid improvement for one day's work! Hope you guys like! ๐Ÿ˜