[Halo Project WIP] AI Test Battle

Work In Progress / 20 January 2020

Seems like our AI Spartans are enjoying their new battleground! πŸ’₯

[Halo Project WIP] Structure Blockout

Work In Progress / 19 January 2020

Starting to greybox an environment in Unity, starting with this large *cough* Forerunner *cough* structure! Bless ProBuilder and ProGrids though for real πŸ˜©πŸ™Œ Any keen eyed Halo fans recognise what map this is from? πŸ‘€

Season's Greetings 2019

General / 26 December 2019

Season's Greetings from me and Chief! πŸŽ„β„οΈ

Hope everyone had a great Xmas and spent some quality time with family/friends (and also got some non-exploded presents πŸ˜…) Take care and enjoy the festive break! πŸ’™

[Halo Project WIP] Flood Boid / Flocking AI Demo

Work In Progress / 26 November 2019

In my attempt to learn more about boids / flocking AIs, I've been experimenting with our little flood friends and it's pretty sick! Combining cohesion, avoidance and alignment rules to the AI produces some pretty convincing results! So fun to watch!

[Halo Project WIP] Flood Infection Form

Work In Progress / 25 November 2019

Working on a little side-project diversion from my Halo prototype with everyone's favourite popcorn bois 🍿 Will have some cool stuff to show soon! Expect to see MANY MORE of these friends running around haha

[Halo Project WIP] Aim Assist + Bullet Magnetism

Work In Progress / 29 October 2019

Aim assist and bullet magnetism! 🧲
The white crosshair shows the 'corrected' path your bullets will take, and the different shaded circles represent regions where your aim speed is slowed to make it easier to come to rest on enemies mid-firefight!
Honestly credit for this concept has gotta go to the original guys at 343 / Halo. The fascinating breakdown of Halo 5's aim assist they did in 'The Sprint' helped so much in replicating the mechanic. Check it out (time stamp included) > https://www.youtube.com/watch?v=WVQ4Bp7vlwc&feature=youtu.be&t=158Β 

[Halo Project WIP] Pathfinding + AI Combat

Work In Progress / 23 October 2019

Aside from that one guy on blue team that naded his teammate towards the end there I'd say my AI experiments have turned out pretty successful so far! Something really magical about seeing my little Spartans come to life! ✨

[Halo Project WIP] Grenade Jumping Demo

Work In Progress / 11 October 2019

πŸ’₯dO yoU EvEN GreNAde JuMP BRo?πŸ’₯

NOW we're getting close to that quality Halo sandbox content πŸ˜€πŸ‘ŒΒ Man I can't even begin to tell you how much I missed working on this little prototype haha - more to come! 😁

[FF Project WIP] Cloud Movement Prototype

Work In Progress / 03 September 2019


As promised I got Cloud into Unity for some quick movement prototyping! Just look at that hair bounce 🀩 Feels pretty fun so far -- double jumping + a simple sword combo are next on the agenda!

[Halo Project WIP] Frag Grenade Demo

Work In Progress / 12 August 2019

Finally got around to implementing grenades into the pixel Halo prototype! I swear I've spent more time just playing around rather than working ever since I got them in hahaha πŸ˜…

Also a bonus little breakdown of the nade fx! Crazy how many individual sprites / particle systems go into making just ONE explosion!