Brendan Sullivan
Brendan Sullivan
3D Artist @ Mojang
Stockholm, Sweden

About

Hi I'm Brendan 'Sully' Sullivan and I'm a game artist!

I specialise in 3D art having professionally studied game design for 2 years and self-taught myself in several software packages along the way. I love pixel art and lowpoly and love combining them in fun and interesting ways! I'm versed in character / prop / environment modelling and have experience with rigging and animation as well. I'm also very proficient with Unity with over 6 years experience (there's a little bit of C# knowledge in there as well)! Thanks for checking out my portfolio!

Resume PDF

View

Skills

3D Modeling3D AnimationTexturingPixel ArtVideo EditingUI DesignGame DevelopmentShadersC#

Software proficiency

Maya
Maya
Unity
Unity
Amplify Shader Editor
Amplify Shader Editor
PyxelEdit
PyxelEdit
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Visual Studio
Visual Studio
Audacity
Audacity

Productions

  • Artstationthumb
    • Video Game
      Game Builder (PC)
    • Year
      2018
    • Role
      3D / Technical Artist & Animator
    • Company
      Area 120
  • Thehex artstationthumb
    • Video Game
      The Hex (PC / Mac / Linux)
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Daniel Mullins Games
  • Alice coverart
    • Video Game
      A.L.I.C.E (iOS / Android)
    • Year
      2017
    • Role
      Pixel Artist / Animator
    • Company
      S1T2

Experience

  • 3D Artist at Mojang
    Stockholm, Sweden
    September 2019 - Present

  • 3D / Technical Artist & Animator for 'Game Builder' at Area 120
    Sydney, Australia
    July 2018 - July 2019

    - Model, UV, and texture a wide range of 3D models, including characters and props

    - Import models into Unity and set up final prefabs for delivery

    - Create unique materials for each asset in Unity and create custom shaders (using Amplify Shader Editor) for effects like grass, water, dissolves / spawns, changeable colour for the main character etc.

    - Create main player animations and set up versatile animator within Unity with smooth transitions / effects

    - Edit provided / create new C# scripts for things like triggering player animations, spawning unique grass prefabs etc.

  • 3D Environment Artist for 'The Hex' at Daniel Mullins Games
    Sydney, Australia
    January 2018 - June 2018

    As lead 3D environment artist it was my responsibility to concept and create several 3D props for several interior scenes. Since 'The Hex' was primarily a 2D game, I had to try and apply the same visual aesthetic to the 3D assets and ensure the art style was cohesive throughout the game.

  • Pixel Artist / Animator for 'A.L.I.C.E' at S1T2
    Sydney, Australia
    September 2017 - February 2018

    As pixel artist and lead animator it was my responsibility to animate existing character designs, as well as add to and modify them as needed. I also took part in the creation of UI assets (buttons, dialogue boxes, health indicators, pickups etc.) as well as FX work.