Brendan Sullivan
Brendan Sullivan
3D Artist / Game Dev 🎮 | Works @ Mojang Studios ⛏
Stockholm, Sweden

Summary

3D Artist / Game Dev 🎮 | Works @ Mojang Studios ⛏

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Skills

3D Modeling3D AnimationTexturingPixel ArtVideo EditingUI DesignGame DevelopmentUnrealGame DesignShadersUnityC#

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
After Effects
After Effects
PyxelEdit
PyxelEdit
Visual Studio
Visual Studio
Amplify Shader Editor
Amplify Shader Editor
Audacity
Audacity
FL Studio
FL Studio

Productions

  • 969878796798
    • Video Game
      Minecraft Dungeons
    • Year
      2020
    • Role
      Additional Art
    • Company
      Mojang Studios
  • Artstationthumb
    • Video Game
      Game Builder
    • Year
      2018
    • Role
      3D / Technical Artist & Animator
    • Company
      Google / Area 120
  • Thehex artstationthumb
    • Video Game
      The Hex
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Daniel Mullins Games
  • Alice coverart
    • Video Game
      A.L.I.C.E
    • Year
      2017
    • Role
      Pixel Artist / Animator
    • Company
      S1T2

Experience

  • 3D Artist / Dev at Mojang Studios
    Stockholm, Sweden
    September 2019 - Present

  • 3D / Technical Artist & Animator for 'Game Builder' at Area 120
    Sydney, Australia
    July 2018 - July 2019

    - Model, UV, and texture a wide range of 3D models, including characters and props

    - Import models into Unity and set up final prefabs for delivery

    - Create unique materials for each asset in Unity and create custom shaders (using Amplify Shader Editor) for effects like grass, water, dissolves / spawns, changeable colour for the main character etc.

    - Create main player animations and set up versatile animator within Unity with smooth transitions / effects

    - Edit provided / create new C# scripts for things like triggering player animations, spawning unique grass prefabs etc.

  • 3D Environment Artist for 'The Hex' at Daniel Mullins Games
    Sydney, Australia
    January 2018 - June 2018

    As lead 3D environment artist it was my responsibility to concept and create several 3D props for several interior scenes. Since 'The Hex' was primarily a 2D game, I had to try and apply the same visual aesthetic to the 3D assets and ensure the art style was cohesive throughout the game.

  • Pixel Artist / Animator for 'A.L.I.C.E' at S1T2
    Sydney, Australia
    September 2017 - February 2018

    As pixel artist and lead animator it was my responsibility to animate existing character designs, as well as add to and modify them as needed. I also took part in the creation of UI assets (buttons, dialogue boxes, health indicators, pickups etc.) as well as FX work.