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Brendan 'Sully' Sullivan
Brendan 'Sully' Sullivan
Lowpoly Pixel 3D Artist / Game Dev
Stockholm, Sweden

Summary

3D Artist / Game Dev 🎮 | Works @ Mojang Studios ⛏

Skills

3D Modeling3D AnimationPixel ArtVideo EditingGame DevelopmentC#UnrealRiggingGame DesignShadersUnity

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
PyxelEdit
PyxelEdit
Visual Studio
Visual Studio
FL Studio
FL Studio
Git
Git

Productions

    • Video Game
      Minecraft Dungeons
    • Year
      2020
    • Role
      3D / Tech Artist
    • Company
      Mojang Studios
    • Video Game
      Game Builder
    • Year
      2018
    • Role
      3D / Tech Artist
    • Company
      Google / Area 120
    • Video Game
      The Hex
    • Year
      2018
    • Role
      3D Artist
    • Company
      Daniel Mullins Games
    • Video Game
      A.L.I.C.E
    • Year
      2017
    • Role
      Pixel Artist
    • Company
      S1T2

Experience

  • Senior Technical Artist at Mojang Studios
    Stockholm, SE
    November 2024 - Present

  • Tech Artist for 'Minecraft Dungeons' at Mojang Studios
    Stockholm
    September 2019 - Present

    - Worked within Unreal Engine with materials, blueprints, and Niagara vfx

    - Created 3D art assets, including animations, to be deployed in engine

    - Helped ship assets for DLC releases

    - Worked directly with Art Directors / Leads on project art vision, as well as with tech leads on developing game systems to help execute on said vision

    - Worked with other tech artists / leads on optimisation across a variety of low and high-end systems

  • 3D Artist / C# Programmer at Mojang Studios
    Stockholm, SE
    September 2019 - January 2024

  • 3D / Tech Artist for 'Game Builder' at Area 120 / Google
    Sydney
    July 2018 - July 2019

    - Modelled, textured, rigged, and animated a wide range of 3D models, including characters and props

    - Imported models into Unity and set up final prefabs for delivery

    - Created unique materials for each asset and create custom shaders for effects like grass, water, dissolves / spawns, changeable colour for the main character etc.

    - Create main player animations and set up versatile animator within Unity with smooth transitions / effects

    - Edited provided + create new C# scripts for things like triggering player animations, spawning unique grass prefabs etc.

  • 3D Artist for 'The Hex' at Daniel Mullins Games
    Sydney
    January 2018 - June 2018

    - Concepted and created 3D props

    - Worked on art direction to bring the 2D visual aesthetic of the game to the 3D assets to ensure a consistent vision

    - Demo assets in-engine with lighting examples

  • Pixel Artist / Animator for 'A.L.I.C.E' at S1T2
    Sydney
    September 2017 - February 2018

    - Animated existing character designs, add to and modify them as needed

    - Created UI assets (buttons, dialogue boxes, health indicators, pickups etc.)

    - Created pixel art VFX work

    - Created marketing assets (logotype etc.)