3D Artist / Game Dev 🎮 | Works @ Mojang Studios ⛏
- Worked within Unreal Engine with materials, blueprints, and Niagara vfx
- Created 3D art assets, including animations, to be deployed in engine
- Helped ship assets for DLC releases
- Worked directly with Art Directors / Leads on project art vision, as well as with tech leads on developing game systems to help execute on said vision
- Worked with other tech artists / leads on optimisation across a variety of low and high-end systems
- Modelled, textured, rigged, and animated a wide range of 3D models, including characters and props
- Imported models into Unity and set up final prefabs for delivery
- Created unique materials for each asset and create custom shaders for effects like grass, water, dissolves / spawns, changeable colour for the main character etc.
- Create main player animations and set up versatile animator within Unity with smooth transitions / effects
- Edited provided + create new C# scripts for things like triggering player animations, spawning unique grass prefabs etc.
- Concepted and created 3D props
- Worked on art direction to bring the 2D visual aesthetic of the game to the 3D assets to ensure a consistent vision
- Demo assets in-engine with lighting examples
- Animated existing character designs, add to and modify them as needed
- Created UI assets (buttons, dialogue boxes, health indicators, pickups etc.)
- Created pixel art VFX work
- Created marketing assets (logotype etc.)