Brendan Sullivan
Brendan Sullivan
Pixel Artist / 3D Generalist
Sydney, Australia

About

Hi I'm Brendan 'Sully' Sullivan and I'm a game artist!

I specialise in both 2D and 3D art having professionally studied game design for 2 years and self-taught myself in several software packages along the way. I am fond of a stylised, hand-painted art style for 3D and do a lot of pixel art and animation - sometimes even blending the pixel art into the 3D medium! I love coming up with fun new ways to approach art and design and do my best to create appealing characters and worlds for other people to enjoy!

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Skills

3D Modeling3D AnimationTexturingPixel Art2D AnimationVideo EditingUI DesignGame Development

Software proficiency

Maya
Maya
PyxelEdit
PyxelEdit
3DCoat
3DCoat
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere

Productions

  • Thehex artstationthumb
    • Video Game
      The Hex (PC / Mac / Linux)
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Daniel Mullins Games
  • Alice coverart
    • Video Game
      A.L.I.C.E (iOS / Android)
    • Year
      2017
    • Role
      Pixel Artist / Animator
    • Company
      S1T2
  • Stationstop artstation
    • Video Game
      Station Stop (iOS - Unreleased)
    • Year
      2015
    • Role
      Marketing Intern
    • Company
      CoopFly Games / Quest's End Games

Experience

  • 3D Environment Artist for 'The Hex' at Daniel Mullins Games
    Sydney, Australia
    January 2018 - June 2018

    As lead 3D environment artist it was my responsibility to concept and create several 3D props for several interior scenes. Since 'The Hex' was primarily a 2D game, I had to try and apply the same visual aesthetic to the 3D assets and ensure the art style was cohesive throughout the game.

  • Pixel Artist / Animator for 'A.L.I.C.E' at S1T2
    Sydney, Australia
    September 2017 - February 2018

    As pixel artist and lead animator it was my responsibility to animate existing character designs, as well as add to and modify them as needed. I also took part in the creation of UI assets (buttons, dialogue boxes, health indicators, pickups etc.) as well as FX work.

  • 3D Environment Artist for Unannounced Game Project at Michael Josephs Games
    Sydney, Australia
    June 2017 - April 2018

    As lead 3D environment artist it is my responsibility to concept and create a myriad of props and small animations for several different scenes in a pixel-textured art style. These scenes range from interiors to exteriors, and include simple 2D textures (ground / wall materials) as well as props like cars and furniture. I am also involved in the creation of materials / shaders and their implementation into the Unity3D game engine.

  • Marketing Intern for 'Station Stop' at CoopFly Games / Quest's End Games
    Sydney, Australia
    September 2015 - November 2015

    As a Marketing Intern it was my responsibility to help coordinate, manage and promote advertising, as well as design promotional art as the game went through development.