[Unnamed Project WIP] Tank Firing!

Pixel tank opens fire on you, WHAT DO YOU DO??
A. return fire - no mercy 💥
B. hug him cos he's still a cute lil guy 🥰


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[Unnamed Project WIP] Tank Movement + Animations

Many people on Twitter commented on how 'cute' our tank friend was, so I wanted to ensure its animations matched! Plenty of rumbles, leans, and hops to give it personality! 😄


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[Unnamed Project WIP] Pixel Tank

A revamp from a project I started a little while ago, now back in full production! 👀


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[Unnamed Project WIP] Projectile Ricochet Stress Testing

Pretty proud of my projectile ricochet system! 💥No physics involved (unless you count a single-shot raycast to calc. Vector3.Reflect), so no FPS-reliant collider penetration. Any number, any speed, perfectly calculated wall bounces every time!

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[Unnamed Project WIP] Occlusion Rendering Effects

Experimenting with Unity's custom renderer pipeline to get some cool occlusion effects! Our lil tank shows up behind walls, and the tread tracks / tank shadow swap to a darker material if they pass behind shaded ground! Pretty neat! 🔍

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[Unnamed Project WIP] Level Generator (p4)

Progress update on my level generator - now we've got water! Insanely efficient to make level design changes on the fly with this setup now. Gonna be ready to move onto gameplay very shortly!  👀

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[Unnamed Project WIP] Level Generator (p3)

After a LOT of code refactoring and some cleaner algorithm implementation overall, I've now got a lot more control over my lvl generator! Plus procedurally generated shadow/grass edge trims! :D Happy with progress so far!

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[Unnamed Project WIP] Level Generator (p2)

Bit more progress on my level generator! Now we've got thumbnail images for each chosen spawnable object, which makes tweaking the Spawn% values a LOT easier  Next will probably be adding some proc-gen edge trims / misc detail objects on top?

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[Unnamed Project WIP] Level Generator (p1)

Spent the weekend learning how to make a custom inspector in Unity for my GB-palette inspired project! Floors and walls are auto-generated from a b/w image with adjustable frequencies for which objects to use. Gonna be super useful - def gonna flesh it out some more!

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[Halo Project WIP] Reactive Aim IK

I don't know who this trooper is but he just showed up and started explaining features to me I already knew about (I made them...?) He's right though, it's important your weapon visually points at what you're actually aiming at! 

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