Pixel tank opens fire on you, WHAT DO YOU DO??
A. return fire - no mercy 💥
B. hug him cos he's still a cute lil guy 🥰
Pretty proud of my projectile ricochet system! 💥No physics involved (unless you count a single-shot raycast to calc. Vector3.Reflect), so no FPS-reliant collider penetration. Any number, any speed, perfectly calculated wall bounces every time!
Experimenting with Unity's custom renderer pipeline to get some cool occlusion effects! Our lil tank shows up behind walls, and the tread tracks / tank shadow swap to a darker material if they pass behind shaded ground! Pretty neat! 🔍