[Halo Project WIP] Aiming Animation Set

Game dev is making 20+ animations just for a single jump blend tree 😅
... and I'm not even done yet lmao

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[Halo Project WIP] IK Foot Placement

Woah there cowboy 🤠

Quick little test of some dynamic IK foot placement for our trooper! (using FinalIK)!

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[Halo Project WIP] Controller Slide And Glide

In my never-ending quest to create the perfect character controller, I spent the weekend polishing our trooper's movement code / anims. Quick stops, slides, and a new roll! Feeling much tighter now but still lots of work to do 😅

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[Halo Project WIP] ODST Character Controller

I've shown plenty of model and animation previews so far, but now it's time to DEVELOP A FKN VIDEO GAME. Get ready to drop feet first into hell, troopers 🔥

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[Halo Project WIP] Roll / Quick Stop Animations

Helljumper rolling back into duty! 🔥

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Ricocheting Tank Shots

PEW PEW BOUNCE PEW PEW 💥

Our GameBoy-styled tank friend has returned, now mobile and ready to shmup its way through some dungeon adventures! Just need something other than walls to shoot at now 🤔
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GameBoy-Styled Tank

Babby GameBoy tank goes brrr brrr 💚

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GameBoy-Styled Scene Test

Doodled up a lil 'GameBoy aesthetic' scene after work today! Think I've got an idea for something cool - this seems like a pretty decent proof of concept so far at least 👀🤔
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[Halo Project WIP] Controller / Camera Testbed using Cloud Prototype

Always useful to have Unity projects lying around - I've been using my old Cloud movement prototype as a testbed for my ODST controller / camera while I'm doing the anims. Just a matter of asset swapping and some cleanup! A taste of what's to come! 😬

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[Halo Project WIP] Quick 180 Turn (WIP)

Little WIP! Since movement and *cough* platforming *cough* have become much more of a focus with the project, referencing games like Banjo and Mario 64 for stuff like quick-turns and the like is v useful and informative. Gonna be cool to play but damn animation is a challenge 😅

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