In my never-ending quest to create the perfect character controller, I spent the weekend polishing our trooper's movement code / anims. Quick stops, slides, and a new roll! Feeling much tighter now but still lots of work to do 😅
I've shown plenty of model and animation previews so far, but now it's time to DEVELOP A FKN VIDEO GAME. Get ready to drop feet first into hell, troopers 🔥
Our GameBoy-styled tank friend has returned, now mobile and ready to shmup its way through some dungeon adventures! Just need something other than walls to shoot at now 🤔
Doodled up a lil 'GameBoy aesthetic' scene after work today! Think I've got an idea for something cool - this seems like a pretty decent proof of concept so far at least 👀🤔
Always useful to have Unity projects lying around - I've been using my old Cloud movement prototype as a testbed for my ODST controller / camera while I'm doing the anims. Just a matter of asset swapping and some cleanup! A taste of what's to come! 😬
Little WIP! Since movement and *cough* platforming *cough* have become much more of a focus with the project, referencing games like Banjo and Mario 64 for stuff like quick-turns and the like is v useful and informative. Gonna be cool to play but damn animation is a challenge 😅