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Lucifer Rig

Making Of / 20 April 2023

Here's Lucy's rig in Maya! ๐Ÿ–ค


Digitan Rig

Making Of / 18 March 2023
Just another simple rig setup for Digitan since I only needed the one anim, but doing tail movement is always such a hack lol. Just select each controller down the hierarchy and manipulate their rotations all at once = PROFIT ๐Ÿ‘Œ


Pre-planning poly-perfect pixel UVs

Making Of / 05 March 2023

(nice alliteration in that title hehe :D)

Aesthetically pleasing poly-perfect-pixel UVs for your viewing pleasure ๐Ÿท

Deciding where geometry should be grid-locked and have curves implied in the *texture* VS making *curved* geometry with *straight* pixels running along it is an tricky thing to figure out sometimes! ๐Ÿ“





Kitsune Girl Rig

Making Of / 27 February 2023

This was my first time animating in well over a year, so I was VERY rusty ๐Ÿ˜… That said, my new character rig helped a lot! A big thing that worked with this new style too was opting for separated limbs instead of deformed topology (because I refuse to have pixel stretch lol) ๐ŸฆŠ


[Halo Project WIP] Energy Shields / Health Shader Breakdown

Making Of / 12 June 2019

Quick breakdown of the shield shader!
๐Ÿ”ธ Panning noise + dithered transparency
๐Ÿ”ธ Vert. offset for expansion
๐Ÿ”ธ Vert. offset multiplied w/ above panning noise for wobble
๐Ÿ”ธ Colour tint multiplied over fresnel emission

Some things to note!
๐Ÿ”ธMake a 2nd UV set with your UVs laid out top>bottom so your noise will pan / flow in that direction!
๐Ÿ”ธSmooth your normals + keep UV seams connected to stop your mesh breaking apart with the vert. offset