Here's Lucy's rig in Maya! ๐ค
(nice alliteration in that title hehe :D)
Aesthetically pleasing poly-perfect-pixel UVs for your viewing pleasure ๐ท
Deciding where geometry should be grid-locked and have curves implied in the *texture* VS making *curved* geometry with *straight* pixels running along it is an tricky thing to figure out sometimes! ๐
Quick breakdown of the shield shader!
๐ธ Panning noise + dithered transparency
๐ธ Vert. offset for expansion
๐ธ Vert. offset multiplied w/ above panning noise for wobble
๐ธ Colour tint multiplied over fresnel emission
Some things to note!
๐ธMake a 2nd UV set with your UVs laid out top>bottom so your noise will pan / flow in that direction!
๐ธSmooth your normals + keep UV seams connected to stop your mesh breaking apart with the vert. offset