Progress update on my level generator - now we've got water! Insanely efficient to make level design changes on the fly with this setup now. Gonna be ready to move onto gameplay very shortly! 👀
After a LOT of code refactoring and some cleaner algorithm implementation overall, I've now got a lot more control over my lvl generator! Plus procedurally generated shadow/grass edge trims! :D Happy with progress so far!
Bit more progress on my level generator! Now we've got thumbnail images for each chosen spawnable object, which makes tweaking the Spawn% values a LOT easier Next will probably be adding some proc-gen edge trims / misc detail objects on top?
Spent the weekend learning how to make a custom inspector in Unity for my GB-palette inspired project! Floors and walls are auto-generated from a b/w image with adjustable frequencies for which objects to use. Gonna be super useful - def gonna flesh it out some more!
I don't know who this trooper is but he just showed up and started explaining features to me I already knew about (I made them...?) He's right though, it's important your weapon visually points at what you're actually aiming at!
In my never-ending quest to create the perfect character controller, I spent the weekend polishing our trooper's movement code / anims. Quick stops, slides, and a new roll! Feeling much tighter now but still lots of work to do 😅
I've shown plenty of model and animation previews so far, but now it's time to DEVELOP A FKN VIDEO GAME. Get ready to drop feet first into hell, troopers 🔥