Working on a little side-project diversion from my Halo prototype with everyone's favourite popcorn bois ๐ฟ Will have some cool stuff to show soon! Expect to see MANY MORE of these friends running around haha
Working on a little side-project diversion from my Halo prototype with everyone's favourite popcorn bois ๐ฟ Will have some cool stuff to show soon! Expect to see MANY MORE of these friends running around haha
Aim assist and bullet magnetism! ๐งฒ
The white crosshair shows the 'corrected' path your bullets will take, and the different shaded circles represent regions where your aim speed is slowed to make it easier to come to rest on enemies mid-firefight!
Honestly credit for this concept has gotta go to the original guys at 343 / Halo. The fascinating breakdown of Halo 5's aim assist they did in 'The Sprint' helped so much in replicating the mechanic. Check it out (time stamp included) > https://www.youtube.com/watch?v=WVQ4Bp7vlwc&feature=youtu.be&t=158ย
Aside from that one guy on blue team that naded his teammate towards the end there I'd say my AI experiments have turned out pretty successful so far! Something really magical about seeing my little Spartans come to life! โจ
๐ฅdO yoU EvEN GreNAde JuMP BRo?๐ฅ
NOW we're getting close to that quality Halo sandbox content ๐ค๐ Man I can't even begin to tell you how much I missed working on this little prototype haha - more to come! ๐
OH BOI HE ZOOMIN ๐โ๏ธ
As promised I got Cloud into Unity for some quick movement prototyping! Just look at that hair bounce ๐คฉ Feels pretty fun so far -- double jumping + a simple sword combo are next on the agenda!
โ ๏ธ MONGOOSE INBOUND! โ ๏ธ
Still a LOT of work left on the vehicle physics + getting the suspension working properly before Chief can get onboard but I wanted to show a quick peek at how things are going so far!
Quick breakdown of the shield shader!
๐ธ Panning noise + dithered transparency
๐ธ Vert. offset for expansion
๐ธ Vert. offset multiplied w/ above panning noise for wobble
๐ธ Colour tint multiplied over fresnel emission
Some things to note!
๐ธMake a 2nd UV set with your UVs laid out top>bottom so your noise will pan / flow in that direction!
๐ธSmooth your normals + keep UV seams connected to stop your mesh breaking apart with the vert. offset