After doing some vis-dev on the enviro, our Spartan boi needed a bit of an revamp to his model and textures to blend in more with the developing scenery. Less details and noise, better definition of shapes, cleaner palette - SO much better! 👌
Just a lil bird's eye view of the expanded greybox for my Halo project! Really trying to throw my own spin on the Valhalla/Ragnarok layout in a more enclosed space! Next is gonna be jumping into doing the art for it! 🌲⛰️
By popular demand backpack weapon swapping has been implemented! Thanks for the feedback guys! What're some other things you're curious about seeing in the project? 🤔
Early on I thought I'd limit players to holding just one weapon (partially for my sanity code-wise but also to not obscure the back details) but after throwing a BR on Chief's back here I'm kinda digging how chonky it makes you feel? What d'you guys think?
A small experiment with Vector3.Reflect that turned into a full fledged feature while I was refactoring my weapon fire scripts - bullet ricocheting! Better watch your head! ↗️↘️↗️💥
Starting to greybox an environment in Unity, starting with this large *cough* Forerunner *cough* structure! Bless ProBuilder and ProGrids though for real 😩🙌 Any keen eyed Halo fans recognise what map this is from? 👀
Hope everyone had a great Xmas and spent some quality time with family/friends (and also got some non-exploded presents 😅) Take care and enjoy the festive break! 💙
In my attempt to learn more about boids / flocking AIs, I've been experimenting with our little flood friends and it's pretty sick! Combining cohesion, avoidance and alignment rules to the AI produces some pretty convincing results! So fun to watch!