After doing some vis-dev on the enviro, our Spartan boi needed a bit of an revamp to his model and textures to blend in more with the developing scenery. Less details and noise, better definition of shapes, cleaner palette - SO much better! 👌
Just a lil bird's eye view of the expanded greybox for my Halo project! Really trying to throw my own spin on the Valhalla/Ragnarok layout in a more enclosed space! Next is gonna be jumping into doing the art for it! 🌲⛰️
By popular demand backpack weapon swapping has been implemented! Thanks for the feedback guys! What're some other things you're curious about seeing in the project? 🤔
Early on I thought I'd limit players to holding just one weapon (partially for my sanity code-wise but also to not obscure the back details) but after throwing a BR on Chief's back here I'm kinda digging how chonky it makes you feel? What d'you guys think?
A small experiment with Vector3.Reflect that turned into a full fledged feature while I was refactoring my weapon fire scripts - bullet ricocheting! Better watch your head! ↗️↘️↗️💥
Starting to greybox an environment in Unity, starting with this large *cough* Forerunner *cough* structure! Bless ProBuilder and ProGrids though for real 😩🙌 Any keen eyed Halo fans recognise what map this is from? 👀
Hope everyone had a great Xmas and spent some quality time with family/friends (and also got some non-exploded presents 😅) Take care and enjoy the festive break! 💙