The Niagara system is made up of these four emitters
Only one 256x256 RGBA texture was used for the effect - a composite texture with 4 different kinds of noise baked into each texture channel
The materials for all the effects are a combination of panning these noise textures (often radially) and masking them with radial gradients
Here's the official version from Skyrim as reference!
Recreation of Skyrim's Restoration spell VFX in Unreal / Niagara! Having a lot of fun with these! ✨