Just the 4 emitters for the system! 2 single looping sprites for the halo/gas, then 2 more typical emitters for the lightning/dust
2 textures this time - one for the classic RGBA composite noise that drives basically everything, and then another 256x256px spritesheet for the lightning (handdrawn in PS)
Radial UVs strike again
Here's the official version from Skyrim as reference!