Website powered by

VFX Recreation - Skyrim's 'Alteration' Spell

The Niagara system is comprised of these 4 emitters! Most of them are just infinitely looping single sprite particles (aside from the little glowy dust particles), with the material shaders doing the actual heavy lifting

The cubes were the main thing to solve with this effect. I opted to make specific edge bevels and extrusions so i could utilise vertex colours to define certain regions for masking in materials

Only one 256x256 RGB texture was used for the effect - a composite texture with 3 different kinds of noise baked into each texture channel

Only one 256x256 RGB texture was used for the effect - a composite texture with 3 different kinds of noise baked into each texture channel

Outside of that, the materials are just slightly different implementations of panning noise, most of them making heavy use of radial UVs, smoothstep, and vertex colours

Outside of that, the materials are just slightly different implementations of panning noise, most of them making heavy use of radial UVs, smoothstep, and vertex colours

Here's the official version from Skyrim as reference!

VFX Recreation - Skyrim's 'Alteration' Spell

I've started a little challenge for myself where I recreate some cool VFX from games - starting with this Alteration spell effect from Skyrim!