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3D Pixel-Art Japanese Forest Shrine - Participant of CGTrader Awards

Turntable (heavily compressed unfortunately because of 10mb upload limit)

Turntable (heavily compressed unfortunately because of 10mb upload limit)

Early prototype tree

Early prototype tree

Bringing the textures down in saturation to be more earthy and worn

Bringing the textures down in saturation to be more earthy and worn

Early iterations of a lighter-coloured texture scheme

Early iterations of a lighter-coloured texture scheme

Early iterations of a lighter-coloured texture scheme

Early iterations of a lighter-coloured texture scheme

Early iterations of a lighter-coloured texture scheme

Early iterations of a lighter-coloured texture scheme

3D Pixel-Art Japanese Forest Shrine - Participant of CGTrader Awards

A scene I've had in the works for a while that I finally pulled together recently. I had a lot of fun experimenting with lots of stuff to get some cool effects and learned a lot along the way!

Models were created using Maya and PyxelEdit for texturing, then put into Unity where I made use of particle systems, cloth dynamics and reflective shaders to achieve the look I was going for.

Participant of CGTrader Awards (www.cgtrader.com)