A scene I've had in the works for a while that I finally pulled together recently. I had a lot of fun experimenting with lots of stuff to get some cool effects and learned a lot along the way!
Models were created using Maya and PyxelEdit for texturing, then put into Unity where I made use of particle systems, cloth dynamics and reflective shaders to achieve the look I was going for.
Participant of CGTrader Awards (www.cgtrader.com)