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Here's a fun pixel water shader I put together for Game Builder! Definitely a new challenge but I'm happy with how it turned out and I learned a lot!
✅ Adjustable base colour
✅ Distortion / refraction
✅ Edge detection
✅ Vertex offset waves
✅ Reflection cubemap
✅ Caustic patterns
✅ Seam mask for tiling water planes
✅ Underwater haze + depth fog + particles