Brendan sullivan 3d pixel art japanese shrine cover photo
Brendan sullivan ezgif com optimize

Turntable (heavily compressed unfortunately because of 10mb upload limit)

Brendan sullivan view8
Brendan sullivan view1
Brendan sullivan view7
Brendan sullivan view5
Brendan sullivan wireframe
Brendan sullivan treesdemo

Early prototype tree

Brendan sullivan gate

Bringing the textures down in saturation to be more earthy and worn

Brendan sullivan shrine

Early iterations of a lighter-coloured texture scheme

Brendan sullivan sign

Early iterations of a lighter-coloured texture scheme

Brendan sullivan lantern

Early iterations of a lighter-coloured texture scheme

3D Pixel-Art Japanese Forest Shrine - Participant of CGTrader Awards

A scene I've had in the works for a while that I finally pulled together recently. I had a lot of fun experimenting with lots of stuff to get some cool effects and learned a lot along the way!

Models were created using Maya and PyxelEdit for texturing, then put into Unity where I made use of particle systems, cloth dynamics and reflective shaders to achieve the look I was going for.

Participant of CGTrader Awards (www.cgtrader.com)

More artwork
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